Files
tbd-station-14/Content.Server/NPC/HTN/PrimitiveTasks/Operators/RotateToTargetOperator.cs
metalgearsloth c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00

54 lines
1.7 KiB
C#

using Content.Shared.Interaction;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed class RotateToTargetOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private RotateToFaceSystem _rotate = default!;
[DataField("targetKey")]
public string TargetKey = "RotateTarget";
[DataField("rotateSpeedKey")]
public string RotationSpeedKey = NPCBlackboard.RotateSpeed;
// Didn't use a key because it's likely the same between all NPCs
[DataField("tolerance")]
public Angle Tolerance = Angle.FromDegrees(1);
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_rotate = sysManager.GetEntitySystem<RotateToFaceSystem>();
}
public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.TaskShutdown(blackboard, status);
blackboard.Remove<Angle>(TargetKey);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (!blackboard.TryGetValue<Angle>(TargetKey, out var rotateTarget, _entityManager))
{
return HTNOperatorStatus.Failed;
}
if (!blackboard.TryGetValue<float>(RotationSpeedKey, out var rotateSpeed, _entityManager))
{
return HTNOperatorStatus.Failed;
}
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (_rotate.TryRotateTo(owner, rotateTarget, frameTime, Tolerance, rotateSpeed))
{
return HTNOperatorStatus.Finished;
}
return HTNOperatorStatus.Continuing;
}
}