Files
tbd-station-14/Content.Server/NPC/HTN/PrimitiveTasks/Operators/Interactions/EquipOperator.cs
metalgearsloth c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00

31 lines
921 B
C#

using Content.Server.Hands.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Interactions;
public sealed class EquipOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[DataField("target")]
public string Target = "Target";
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (!blackboard.TryGetValue<EntityUid>(Target, out var target, _entManager))
{
return HTNOperatorStatus.Failed;
}
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
var handsSystem = _entManager.System<HandsSystem>();
// TODO: As elsewhere need some generic interaction cooldown system
if (handsSystem.TryPickup(owner, target))
{
return HTNOperatorStatus.Finished;
}
return HTNOperatorStatus.Failed;
}
}