Files
tbd-station-14/Content.Server/Chat/Managers/IChatManager.cs
Nemanja 836c0bb1c4 Zombie Mode [New Game Mode] (#8501)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-06 13:42:51 +10:00

36 lines
1.5 KiB
C#

using Content.Shared.Chat;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server.Chat.Managers
{
public interface IChatManager
{
void Initialize();
/// <summary>
/// Dispatch a server announcement to every connected player.
/// </summary>
/// <param name="message"></param>
/// <param name="colorOverride">Override the color of the message being sent.</param>
void DispatchServerAnnouncement(string message, Color? colorOverride = null);
void DispatchServerMessage(IPlayerSession player, string message);
void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type);
void SendHookOOC(string sender, string message);
void SendAdminAnnouncement(string message);
void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
INetChannel client, Color? colorOverride = null);
void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
List<INetChannel> clients, Color? colorOverride = null);
void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, Color? colorOverride);
void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null);
bool MessageCharacterLimit(IPlayerSession player, string message);
}
}