83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Devour;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Devour.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedDevourSystem))]
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public sealed class DevourerComponent : Component
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{
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[DataField("devourActionId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityTargetActionPrototype>))]
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public string DevourActionId = "Devour";
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[DataField("devourAction")]
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public EntityTargetAction? DevourAction;
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[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")]
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public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
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{
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Params = AudioParams.Default.WithVolume(-3f),
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};
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[DataField("devourTime")]
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public float DevourTime = 3f;
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/// <summary>
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/// The amount of time it takes to devour something
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/// <remarks>
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/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
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/// </remarks>
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/// </summary>
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[DataField("structureDevourTime")]
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public float StructureDevourTime = 10f;
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[ViewVariables(VVAccess.ReadWrite), DataField("soundStructureDevour")]
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public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
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{
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Params = AudioParams.Default.WithVolume(-3f),
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};
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/// <summary>
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/// Where the entities go when it devours them, empties when it is butchered.
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/// </summary>
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public Container Stomach = default!;
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[ViewVariables(VVAccess.ReadWrite), DataField("shouldStoreDevoured")]
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public bool ShouldStoreDevoured = true;
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[ViewVariables(VVAccess.ReadWrite), DataField("whitelist")]
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public EntityWhitelist? Whitelist = new()
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{
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Components = new[]
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{
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"MobState",
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}
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};
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/// <summary>
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/// The chemical ID injected upon devouring
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/// </summary>
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[DataField("chemical", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string Chemical = "Ichor";
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/// <summary>
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/// The amount of ichor injected per devour
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("healRate")]
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public float HealRate = 15f;
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/// <summary>
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/// The favorite food not only feeds you, but also heals
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/// </summary>
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[DataField("foodPreference")]
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public FoodPreference FoodPreference = FoodPreference.All;
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}
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