Files
tbd-station-14/Content.IntegrationTests/Tests/Networking/NetworkIdsMatchTest.cs
wrexbe 81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00

40 lines
1.4 KiB
C#

using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.IntegrationTests.Tests.Networking
{
[TestFixture]
sealed class NetworkIdsMatchTest
{
[Test]
public async Task TestConnect()
{
await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
var client = pairTracker.Pair.Client;
var clientCompFactory = client.ResolveDependency<IComponentFactory>();
var serverCompFactory = server.ResolveDependency<IComponentFactory>();
var clientNetComps = clientCompFactory.NetworkedComponents;
var serverNetComps = serverCompFactory.NetworkedComponents;
Assert.That(clientNetComps, Is.Not.Null);
Assert.That(serverNetComps, Is.Not.Null);
Assert.That(clientNetComps.Count, Is.EqualTo(serverNetComps.Count));
// Checks that at least Metadata and Transform are registered.
Assert.That(clientNetComps.Count, Is.GreaterThanOrEqualTo(2));
for (var netId = 0; netId < clientNetComps.Count; netId++)
{
Assert.That(clientNetComps[netId].Name, Is.EqualTo(serverNetComps[netId].Name));
}
await pairTracker.CleanReturnAsync();
}
}
}