Files
tbd-station-14/Content.IntegrationTests/Tests/Fluids/FluidSpillTest.cs
wrexbe 81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00

182 lines
5.9 KiB
C#

#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.Fluids.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids;
[TestFixture]
[TestOf(typeof(FluidSpreaderSystem))]
public sealed class FluidSpill
{
private static PuddleComponent? GetPuddle(IEntityManager entityManager, IMapGrid mapGrid, Vector2i pos)
{
foreach (var uid in mapGrid.GetAnchoredEntities(pos))
{
if (entityManager.TryGetComponent(uid, out PuddleComponent? puddleComponent))
return puddleComponent;
}
return null;
}
private readonly Direction[] _dirs =
{
Direction.East,
Direction.SouthEast,
Direction.South,
Direction.SouthWest,
Direction.West,
Direction.NorthWest,
Direction.North,
Direction.NorthEast,
};
private readonly Vector2i _origin = new(1, 1);
[Test]
public async Task SpillEvenlyTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
MapId mapId;
EntityUid gridId = default;
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
gridId = grid.GridEntityId;
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
grid.SetTile(new Vector2i(x, y), new Tile(1));
}
}
});
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var solution = new Solution("Water", FixedPoint2.New(100));
var tileRef = grid.GetTileRef(_origin);
var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
Assert.That(puddle, Is.Not.Null);
Assert.That(GetPuddle(entityManager, grid, _origin), Is.Not.Null);
});
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await server.WaitRunTicks(sTimeToWait);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var puddle = GetPuddle(entityManager, grid, _origin);
Assert.That(puddle, Is.Not.Null);
Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
foreach (var direction in _dirs)
{
var newPos = _origin.Offset(direction);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
Assert.That(sidePuddle, Is.Not.Null);
Assert.That(sidePuddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(10)));
}
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task SpillSmallOverflowTest()
{
await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
MapId mapId;
EntityUid gridId = default;
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
for (var x = 0; x < 3; x++)
{
for (var y = 0; y < 3; y++)
{
grid.SetTile(new Vector2i(x, y), new Tile(1));
}
}
gridId = grid.GridEntityId;
});
await server.WaitAssertion(() =>
{
var solution = new Solution("Water", FixedPoint2.New(20.01));
var grid = mapManager.GetGrid(gridId);
var tileRef = grid.GetTileRef(_origin);
var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
Assert.That(puddle, Is.Not.Null);
});
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var puddle = GetPuddle(entityManager, grid, _origin);
Assert.That(puddle, Is.Not.Null);
Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
// we don't know where a spill would happen
// but there should be only one
var emptyField = 0;
var fullField = 0;
foreach (var direction in _dirs)
{
var newPos = _origin.Offset(direction);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
if (sidePuddle == null)
{
emptyField++;
}
else if (sidePuddle.CurrentVolume == FixedPoint2.Epsilon)
{
fullField++;
}
}
Assert.That(emptyField, Is.EqualTo(7));
Assert.That(fullField, Is.EqualTo(1));
});
await pairTracker.CleanReturnAsync();
}
}