33 lines
993 B
C#
33 lines
993 B
C#
using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Atmos
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{
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[TestFixture]
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[TestOf(typeof(Atmospherics))]
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public sealed class ConstantsTest
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{
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[Test]
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public async Task TotalGasesTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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var server = pairTracker.Pair.Server;
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await server.WaitPost(() =>
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{
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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Assert.That(atmosSystem.Gases.Count(), Is.EqualTo(Atmospherics.TotalNumberOfGases));
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Assert.That(Enum.GetValues(typeof(Gas)).Length, Is.EqualTo(Atmospherics.TotalNumberOfGases));
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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