Files
tbd-station-14/Content.Server/Anomaly/Components/BluespaceAnomalyComponent.cs
2023-06-13 19:32:03 -06:00

40 lines
1.4 KiB
C#

using Content.Server.Anomaly.Effects;
using Robust.Shared.Audio;
namespace Content.Server.Anomaly.Components;
[RegisterComponent, Access(typeof(BluespaceAnomalySystem))]
public sealed class BluespaceAnomalyComponent : Component
{
/// <summary>
/// The maximum radius that the shuffle effect will extend for
/// scales with stability
/// </summary>
[DataField("maxShuffleRadius"), ViewVariables(VVAccess.ReadWrite)]
public float MaxShuffleRadius = 10;
/// <summary>
/// The maximum MAX distance the portal this anomaly is tied to can teleport you.
/// </summary>
[DataField("maxPortalRadius"), ViewVariables(VVAccess.ReadWrite)]
public float MaxPortalRadius = 25;
/// <summary>
/// The minimum MAX distance the portal this anomaly is tied to can teleport you.
/// </summary>
[DataField("minPortalRadius"), ViewVariables(VVAccess.ReadWrite)]
public float MinPortalRadius = 10;
/// <summary>
/// How far the supercritical event can teleport you
/// </summary>
[DataField("superCriticalTeleportRadius"), ViewVariables(VVAccess.ReadWrite)]
public float SupercriticalTeleportRadius = 50f;
/// <summary>
/// The sound played after players are shuffled/teleported around
/// </summary>
[DataField("teleportSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
}