* improve BiomeDunGen * forgot lol * Update DungeonJob.PostGenBiome.cs * Update DungeonJob.PostGenBiome.cs
22 lines
624 B
C#
22 lines
624 B
C#
using Content.Shared.Maps;
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using Content.Shared.Parallax.Biomes;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Generates a biome on top of valid tiles, then removes the biome when done.
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/// Only works if no existing biome is present.
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/// </summary>
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public sealed partial class BiomeDunGen : IDunGenLayer
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{
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[DataField(required: true)]
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public ProtoId<BiomeTemplatePrototype> BiomeTemplate;
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/// <summary>
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/// creates a biome only on the specified tiles
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/// </summary>
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[DataField]
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public HashSet<ProtoId<ContentTileDefinition>>? TileMask;
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}
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