21 lines
493 B
C#
21 lines
493 B
C#
using Content.Shared.Maps;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.DungeonGenerators;
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/// <summary>
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/// Fills unreserved tiles with the specified entity prototype.
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/// </summary>
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/// <remarks>
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/// DungeonData keys are:
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/// - Fill
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/// </remarks>
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public sealed partial class FillGridDunGen : IDunGenLayer
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{
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/// <summary>
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/// Tiles the fill can occur on.
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/// </summary>
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[DataField]
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public HashSet<ProtoId<ContentTileDefinition>>? AllowedTiles;
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}
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