* Move placeable check to PlaceableSurfaceSystem This check stops entities from being inserted into a storage entity when it has a PlaceableSurfaceComponent. The entity is instead placed on top of the entity like a table. * Move SetPlaceable to PlaceableSurfaceSystem * Update to transform system and consolidate code * Fix interaction with storage that has a placeable component * deadlock --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
using System.Numerics;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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namespace Content.Shared.Placeable;
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public sealed class PlaceableSurfaceSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlaceableSurfaceComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
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SubscribeLocalEvent<PlaceableSurfaceComponent, StorageInteractUsingAttemptEvent>(OnStorageInteractUsingAttempt);
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SubscribeLocalEvent<PlaceableSurfaceComponent, StorageAfterOpenEvent>(OnStorageAfterOpen);
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SubscribeLocalEvent<PlaceableSurfaceComponent, StorageAfterCloseEvent>(OnStorageAfterClose);
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}
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public void SetPlaceable(EntityUid uid, bool isPlaceable, PlaceableSurfaceComponent? surface = null)
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{
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if (!Resolve(uid, ref surface, false))
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return;
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if (surface.IsPlaceable == isPlaceable)
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return;
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surface.IsPlaceable = isPlaceable;
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Dirty(uid, surface);
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}
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public void SetPlaceCentered(EntityUid uid, bool placeCentered, PlaceableSurfaceComponent? surface = null)
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{
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if (!Resolve(uid, ref surface))
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return;
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surface.PlaceCentered = placeCentered;
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Dirty(uid, surface);
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}
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public void SetPositionOffset(EntityUid uid, Vector2 offset, PlaceableSurfaceComponent? surface = null)
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{
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if (!Resolve(uid, ref surface))
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return;
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surface.PositionOffset = offset;
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Dirty(uid, surface);
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}
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private void OnAfterInteractUsing(EntityUid uid, PlaceableSurfaceComponent surface, AfterInteractUsingEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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if (!surface.IsPlaceable)
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return;
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// 99% of the time they want to dump the stuff inside on the table, they can manually place with q if they really need to.
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// Just causes prediction CBT otherwise.
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if (HasComp<DumpableComponent>(args.Used))
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return;
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if (!_handsSystem.TryDrop(args.User, args.Used))
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return;
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_transformSystem.SetCoordinates(args.Used,
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surface.PlaceCentered ? Transform(uid).Coordinates.Offset(surface.PositionOffset) : args.ClickLocation);
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args.Handled = true;
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}
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private void OnStorageInteractUsingAttempt(Entity<PlaceableSurfaceComponent> ent, ref StorageInteractUsingAttemptEvent args)
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{
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args.Cancelled = true;
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}
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private void OnStorageAfterOpen(Entity<PlaceableSurfaceComponent> ent, ref StorageAfterOpenEvent args)
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{
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SetPlaceable(ent.Owner, true, ent.Comp);
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}
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private void OnStorageAfterClose(Entity<PlaceableSurfaceComponent> ent, ref StorageAfterCloseEvent args)
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{
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SetPlaceable(ent.Owner, false, ent.Comp);
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}
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}
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