* borg tweaks but i'm gonna go code fun stuff first * werkin' on it * a ton of tweaks * fuck everyone and then myself
27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.NameIdentifier;
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/// <summary>
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/// Generates a unique numeric identifier for entities, with specifics controlled by a <see cref="NameIdentifierGroupPrototype"/>.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class NameIdentifierComponent : Component
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{
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[DataField("group", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<NameIdentifierGroupPrototype>))]
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public string Group = string.Empty;
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/// <summary>
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/// The randomly generated ID for this entity.
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/// </summary>
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[DataField("identifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public int Identifier = -1;
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/// <summary>
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/// The full name identifier for this entity.
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/// </summary>
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[DataField("fullIdentifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public string FullIdentifier = string.Empty;
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}
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