Files
tbd-station-14/Content.Shared/Movement/Components/CursorOffsetRequiresWieldComponent.cs

14 lines
390 B
C#

using Content.Shared.Wieldable;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Indicates that this item requires wielding for the cursor offset effect to be active.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedWieldableSystem))]
public sealed partial class CursorOffsetRequiresWieldComponent : Component
{
}