Files
tbd-station-14/Content.Shared/Magic/Events/RandomGlobalSpawnSpellEvent.cs

31 lines
887 B
C#

using Content.Shared.Actions;
using Content.Shared.Storage;
using Robust.Shared.Audio;
namespace Content.Shared.Magic.Events;
public sealed partial class RandomGlobalSpawnSpellEvent : InstantActionEvent, ISpeakSpell
{
/// <summary>
/// The list of prototypes this spell can spawn, will select one randomly
/// </summary>
[DataField]
public List<EntitySpawnEntry> Spawns = new();
/// <summary>
/// Sound that will play globally when cast
/// </summary>
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Magic/staff_animation.ogg");
[DataField]
public string? Speech { get; private set; }
/// <summary>
/// Should this Global spawn spell turn its targets into a Survivor Antagonist?
/// Ignores the caster for this.
/// </summary>
[DataField]
public bool MakeSurvivorAntagonist = false;
}