* electrocution * slippery * flashibg * Update SlipperyComponent.cs * Update SlipperySystem.cs
14 lines
409 B
C#
14 lines
409 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Flash.Components;
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/// <summary>
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/// Upon being triggered will flash in an area around it.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FlashOnTriggerComponent : Component
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{
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[DataField] public float Range = 1.0f;
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[DataField] public float Duration = 8.0f;
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[DataField] public float Probability = 1.0f;
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}
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