Files
tbd-station-14/Content.Shared/CCVar/CCVars.Movement.cs
metalgearsloth f29b38c44b Use RMC mob collision values (#36851)
Use RMC movement values

General feedback was it's too slow to push through people but this still prevents stacking so.
2025-04-28 00:47:18 +10:00

60 lines
2.4 KiB
C#

using Content.Shared.Administration;
using Content.Shared.CCVar.CVarAccess;
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/// <summary>
/// Is mob pushing enabled.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<bool> MovementMobPushing =
CVarDef.Create("movement.mob_pushing", false, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Can we push mobs not moving.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<bool> MovementPushingStatic =
CVarDef.Create("movement.pushing_static", true, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Dot product for the pushed entity's velocity to a target entity's velocity before it gets moved.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> MovementPushingVelocityProduct =
CVarDef.Create("movement.pushing_velocity_product", -9999f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Cap for how much an entity can be pushed per second.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> MovementPushingCap =
CVarDef.Create("movement.pushing_cap", 25f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Minimum pushing impulse per tick. If the value is below this it rounds to 0.
/// This is an optimisation to avoid pushing small values that won't actually move the mobs.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> MovementMinimumPush =
CVarDef.Create("movement.minimum_push", 0f, CVar.SERVER | CVar.REPLICATED);
// Really this just exists because hot reloading is cooked on rider.
/// <summary>
/// Penetration depth cap for considering mob collisions.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> MovementPenetrationCap =
CVarDef.Create("movement.penetration_cap", 0.5f, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Based on the mass difference multiplies the push amount by this proportionally.
/// </summary>
[CVarControl(AdminFlags.VarEdit)]
public static readonly CVarDef<float> MovementPushMassCap =
CVarDef.Create("movement.push_mass_cap", 1.75f, CVar.SERVER | CVar.REPLICATED);
}