Files
tbd-station-14/Content.Shared/Actions/ActionUpgradeComponent.cs
keronshb c8466055ef Action, Action Container, and Action Upgrade changes (#24005)
* Added TransferActionWithNewAttached and TransferAllActionsWithNewAttached and OnActionAdded event method to ActionContainerSystem. These are needed where the action needs to have a different attached entity for usage.  Fixed a bug with not being able to upgrade actions between levels.  Added a way to grant and remove a singular action.

* adds an action container component to mind on action added to fix tests

* Swaps trycomp for hascomp

* Maybe this will fix the thests

* Grants action container to performer as well

* Wait that makes no sense, removing that

* fixes mind action grant logic

* Changes ent check back to netent check

* Reverts unintended container changes
2024-01-14 23:37:38 -07:00

26 lines
811 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions;
// For actions that can use basic upgrades
// Not all actions should be upgradable
[RegisterComponent, NetworkedComponent, Access(typeof(ActionUpgradeSystem))]
public sealed partial class ActionUpgradeComponent : Component
{
/// <summary>
/// Current Level of the action.
/// </summary>
[ViewVariables]
public int Level = 1;
/// <summary>
/// What level(s) effect this action?
/// You can skip levels, so you can have this entity change at level 2 but then won't change again until level 5.
/// </summary>
[DataField("effectedLevels"), ViewVariables]
public Dictionary<int, EntProtoId> EffectedLevels = new();
// TODO: Branching level upgrades
}