* Remove SpreaderNodeGroup * Fix airtight updates * more smoke stuff * more smoke fixes * wtf is smoke code * Fix merge * Fix divide by zero
15 lines
438 B
C#
15 lines
438 B
C#
using Content.Shared.Spreader;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Spreader;
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/// <summary>
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/// Entity capable of becoming cloning and replicating itself to adjacent edges. See <see cref="SpreaderSystem"/>
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/// </summary>
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[RegisterComponent, Access(typeof(SpreaderSystem))]
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public sealed partial class EdgeSpreaderComponent : Component
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{
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[DataField(required:true)]
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public ProtoId<EdgeSpreaderPrototype> Id;
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}
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