232 lines
8.7 KiB
C#
232 lines
8.7 KiB
C#
using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.GameWindow;
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using Content.Shared.Players;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking
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{
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[UsedImplicitly]
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public sealed partial class GameTicker
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private void InitializePlayer()
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{
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_playerManager.PlayerStatusChanged += PlayerStatusChanged;
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}
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private async void PlayerStatusChanged(object? sender, SessionStatusEventArgs args)
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{
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var session = args.Session;
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if (_mind.TryGetMind(session.UserId, out var mindId, out var mind))
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{
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if (args.NewStatus != SessionStatus.Disconnected)
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{
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_pvsOverride.AddSessionOverride(mindId.Value, session);
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}
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}
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DebugTools.Assert(session.GetMind() == mindId);
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switch (args.NewStatus)
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{
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case SessionStatus.Connected:
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{
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AddPlayerToDb(args.Session.UserId.UserId);
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// Always make sure the client has player data.
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if (session.Data.ContentDataUncast == null)
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{
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var data = new ContentPlayerData(session.UserId, args.Session.Name);
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data.Mind = mindId;
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session.Data.ContentDataUncast = data;
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}
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// Make the player actually join the game.
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// timer time must be > tick length
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Timer.Spawn(0, () => _playerManager.JoinGame(args.Session));
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var record = await _db.GetPlayerRecordByUserId(args.Session.UserId);
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var firstConnection = record != null &&
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Math.Abs((record.FirstSeenTime - record.LastSeenTime).TotalMinutes) < 1;
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_chatManager.SendAdminAnnouncement(firstConnection
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? Loc.GetString("player-first-join-message", ("name", args.Session.Name))
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: Loc.GetString("player-join-message", ("name", args.Session.Name)));
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RaiseNetworkEvent(GetConnectionStatusMsg(), session.Channel);
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if (firstConnection && _cfg.GetCVar(CCVars.AdminNewPlayerJoinSound))
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_audio.PlayGlobal(new SoundPathSpecifier("/Audio/Effects/newplayerping.ogg"),
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Filter.Empty().AddPlayers(_adminManager.ActiveAdmins), false,
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audioParams: new AudioParams { Volume = -5f });
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if (LobbyEnabled && _roundStartCountdownHasNotStartedYetDueToNoPlayers)
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{
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_roundStartCountdownHasNotStartedYetDueToNoPlayers = false;
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_roundStartTime = _gameTiming.CurTime + LobbyDuration;
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}
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break;
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}
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case SessionStatus.InGame:
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{
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_userDb.ClientConnected(session);
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if (mind == null)
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{
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if (LobbyEnabled)
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PlayerJoinLobby(session);
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else
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SpawnWaitDb();
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break;
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}
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if (mind.CurrentEntity == null || Deleted(mind.CurrentEntity))
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{
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DebugTools.Assert(mind.CurrentEntity == null, "a mind's current entity was deleted without updating the mind");
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// This player is joining the game with an existing mind, but the mind has no entity.
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// Their entity was probably deleted sometime while they were disconnected, or they were an observer.
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// Instead of allowing them to spawn in, we will dump and their existing mind in an observer ghost.
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SpawnObserverWaitDb();
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}
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else
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{
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if (_playerManager.SetAttachedEntity(session, mind.CurrentEntity))
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{
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PlayerJoinGame(session);
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}
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else
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{
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Log.Error(
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$"Failed to attach player {session} with mind {ToPrettyString(mindId)} to its current entity {ToPrettyString(mind.CurrentEntity)}");
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SpawnObserverWaitDb();
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}
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}
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break;
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}
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case SessionStatus.Disconnected:
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{
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_chatManager.SendAdminAnnouncement(Loc.GetString("player-leave-message", ("name", args.Session.Name)));
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if (mindId != null)
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{
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_pvsOverride.RemoveSessionOverride(mindId.Value, session);
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}
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_userDb.ClientDisconnected(session);
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break;
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}
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}
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//When the status of a player changes, update the server info text
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UpdateInfoText();
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async void SpawnWaitDb()
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{
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try
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{
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await _userDb.WaitLoadComplete(session);
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}
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catch (OperationCanceledException)
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{
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// Bail, user must've disconnected or something.
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Log.Debug($"Database load cancelled while waiting to spawn {session}");
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return;
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}
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SpawnPlayer(session, EntityUid.Invalid);
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}
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async void SpawnObserverWaitDb()
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{
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try
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{
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await _userDb.WaitLoadComplete(session);
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}
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catch (OperationCanceledException)
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{
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// Bail, user must've disconnected or something.
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Log.Debug($"Database load cancelled while waiting to spawn {session}");
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return;
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}
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JoinAsObserver(session);
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}
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async void AddPlayerToDb(Guid id)
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{
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if (RoundId != 0 && _runLevel != GameRunLevel.PreRoundLobby)
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{
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await _db.AddRoundPlayers(RoundId, id);
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}
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}
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}
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public HumanoidCharacterProfile GetPlayerProfile(ICommonSession p)
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{
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return (HumanoidCharacterProfile) _prefsManager.GetPreferences(p.UserId).SelectedCharacter;
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}
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public void PlayerJoinGame(ICommonSession session, bool silent = false)
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{
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if (!silent)
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_chatManager.DispatchServerMessage(session, Loc.GetString("game-ticker-player-join-game-message"));
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_playerGameStatuses[session.UserId] = PlayerGameStatus.JoinedGame;
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_db.AddRoundPlayers(RoundId, session.UserId);
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if (_adminManager.HasAdminFlag(session, AdminFlags.Admin))
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{
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if (_allPreviousGameRules.Count > 0)
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{
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var rulesMessage = GetGameRulesListMessage(true);
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_chatManager.SendAdminAnnouncementMessage(session, Loc.GetString("starting-rule-selected-preset", ("preset", rulesMessage)));
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}
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}
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RaiseNetworkEvent(new TickerJoinGameEvent(), session.Channel);
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}
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private void PlayerJoinLobby(ICommonSession session)
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{
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_playerGameStatuses[session.UserId] = LobbyEnabled ? PlayerGameStatus.NotReadyToPlay : PlayerGameStatus.ReadyToPlay;
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_db.AddRoundPlayers(RoundId, session.UserId);
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var client = session.Channel;
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RaiseNetworkEvent(new TickerJoinLobbyEvent(), client);
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RaiseNetworkEvent(GetStatusMsg(session), client);
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RaiseNetworkEvent(GetInfoMsg(), client);
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RaiseLocalEvent(new PlayerJoinedLobbyEvent(session));
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}
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private void ReqWindowAttentionAll()
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{
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RaiseNetworkEvent(new RequestWindowAttentionEvent());
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}
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}
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public sealed class PlayerJoinedLobbyEvent : EntityEventArgs
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{
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public readonly ICommonSession PlayerSession;
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public PlayerJoinedLobbyEvent(ICommonSession playerSession)
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{
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PlayerSession = playerSession;
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}
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}
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}
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