23 lines
440 B
C#
23 lines
440 B
C#
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Drone
|
|
{
|
|
public abstract class SharedDroneSystem : EntitySystem
|
|
{
|
|
[Serializable, NetSerializable]
|
|
public enum DroneVisuals : byte
|
|
{
|
|
Status
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum DroneStatus : byte
|
|
{
|
|
Off,
|
|
On
|
|
}
|
|
}
|
|
}
|