18 lines
483 B
C#
18 lines
483 B
C#
using System.Collections.Generic;
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using Content.Server.Storage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Drone.Components
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{
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[RegisterComponent]
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public sealed class DroneComponent : Component
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{
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[DataField("tools")] public List<EntitySpawnEntry> Tools = new();
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public List<EntityUid> ToolUids = new();
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public bool AlreadyAwoken = false;
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}
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}
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