85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Weather;
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using Robust.Shared.Console;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Weather;
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public sealed class WeatherSystem : SharedWeatherSystem
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{
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[Dependency] private readonly IConsoleHost _console = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WeatherComponent, ComponentGetState>(OnWeatherGetState);
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_console.RegisterCommand("weather",
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Loc.GetString("cmd-weather-desc"),
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Loc.GetString("cmd-weather-help"),
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WeatherTwo,
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WeatherCompletion);
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}
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private void OnWeatherGetState(EntityUid uid, WeatherComponent component, ref ComponentGetState args)
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{
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args.State = new WeatherComponentState()
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{
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Weather = component.Weather,
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EndTime = component.EndTime,
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StartTime = component.StartTime,
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};
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}
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[AdminCommand(AdminFlags.Fun)]
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private void WeatherTwo(IConsoleShell shell, string argstr, string[] args)
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{
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if (args.Length != 2)
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{
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return;
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}
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if (!int.TryParse(args[0], out var mapInt))
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{
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return;
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}
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var mapId = new MapId(mapInt);
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if (!MapManager.MapExists(mapId))
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{
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return;
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}
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if (args[1].Equals("null"))
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{
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SetWeather(mapId, null);
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}
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else if (ProtoMan.TryIndex<WeatherPrototype>(args[1], out var weatherProto))
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{
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SetWeather(mapId, weatherProto);
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}
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else
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{
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shell.WriteError($"Unable to parse weather prototype");
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}
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}
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private CompletionResult WeatherCompletion(IConsoleShell shell, string[] args)
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{
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var options = new List<CompletionOption>();
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if (args.Length == 1)
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{
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options.AddRange(EntityQuery<MapComponent>(true).Select(o => new CompletionOption(o.WorldMap.ToString())));
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return CompletionResult.FromHintOptions(options, "Map Id");
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}
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var a = CompletionHelper.PrototypeIDs<WeatherPrototype>(true, ProtoMan);
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return CompletionResult.FromHintOptions(a, Loc.GetString("cmd-weather-hint"));
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}
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}
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