* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
101 lines
3.5 KiB
C#
101 lines
3.5 KiB
C#
using Content.Shared.Clothing.Components;
|
|
using Content.Shared.Clothing.EntitySystems;
|
|
using Content.Shared.Movement.Components;
|
|
using Content.Shared.Movement.Systems;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Client.Movement.Systems;
|
|
|
|
public sealed class JetpackSystem : SharedJetpackSystem
|
|
{
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly ClothingSystem _clothing = default!;
|
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
|
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
|
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<JetpackComponent, AppearanceChangeEvent>(OnJetpackAppearance);
|
|
}
|
|
|
|
protected override bool CanEnable(EntityUid uid, JetpackComponent component)
|
|
{
|
|
// No predicted atmos so you'd have to do a lot of funny to get this working.
|
|
return false;
|
|
}
|
|
|
|
private void OnJetpackAppearance(EntityUid uid, JetpackComponent component, ref AppearanceChangeEvent args)
|
|
{
|
|
Appearance.TryGetData<bool>(uid, JetpackVisuals.Enabled, out var enabled, args.Component);
|
|
|
|
var state = "icon" + (enabled ? "-on" : "");
|
|
if (args.Sprite != null)
|
|
_sprite.LayerSetRsiState((uid, args.Sprite), 0, state);
|
|
|
|
if (TryComp<ClothingComponent>(uid, out var clothing))
|
|
_clothing.SetEquippedPrefix(uid, enabled ? "on" : null, clothing);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
if (!_timing.IsFirstTimePredicted)
|
|
return;
|
|
|
|
// TODO: Please don't copy-paste this I beg
|
|
// make a generic particle emitter system / actual particles instead.
|
|
var query = EntityQueryEnumerator<ActiveJetpackComponent, TransformComponent>();
|
|
|
|
while (query.MoveNext(out var uid, out var comp, out var xform))
|
|
{
|
|
if (_transform.InRange(xform.Coordinates, comp.LastCoordinates, comp.MaxDistance))
|
|
{
|
|
if (_timing.CurTime < comp.TargetTime)
|
|
continue;
|
|
}
|
|
|
|
comp.LastCoordinates = _transform.GetMoverCoordinates(xform.Coordinates);
|
|
comp.TargetTime = _timing.CurTime + TimeSpan.FromSeconds(comp.EffectCooldown);
|
|
|
|
CreateParticles(uid);
|
|
}
|
|
}
|
|
|
|
private void CreateParticles(EntityUid uid)
|
|
{
|
|
var uidXform = Transform(uid);
|
|
// Don't show particles unless the user is moving.
|
|
if (Container.TryGetContainingContainer((uid, uidXform, null), out var container) &&
|
|
TryComp<PhysicsComponent>(container.Owner, out var body) &&
|
|
body.LinearVelocity.LengthSquared() < 1f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var coordinates = uidXform.Coordinates;
|
|
var gridUid = _transform.GetGrid(coordinates);
|
|
|
|
if (TryComp<MapGridComponent>(gridUid, out var grid))
|
|
{
|
|
coordinates = new EntityCoordinates(gridUid.Value, _mapSystem.WorldToLocal(gridUid.Value, grid, _transform.ToMapCoordinates(coordinates).Position));
|
|
}
|
|
else if (uidXform.MapUid != null)
|
|
{
|
|
coordinates = new EntityCoordinates(uidXform.MapUid.Value, _transform.GetWorldPosition(uidXform));
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
Spawn("JetpackEffect", coordinates);
|
|
}
|
|
}
|