Files
tbd-station-14/Content.Client/Markers/MarkerSystem.cs
Tayrtahn 818d047449 Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00

52 lines
1.1 KiB
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Markers;
public sealed class MarkerSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
private bool _markersVisible;
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateMarkers();
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MarkerComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, MarkerComponent marker, ComponentStartup args)
{
UpdateVisibility(uid);
}
private void UpdateVisibility(EntityUid uid)
{
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
{
_sprite.SetVisible((uid, sprite), MarkersVisible);
}
}
private void UpdateMarkers()
{
var query = AllEntityQuery<MarkerComponent>();
while (query.MoveNext(out var uid, out var comp))
{
UpdateVisibility(uid);
}
}
}