* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Markers;
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public sealed class MarkerSystem : EntitySystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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private bool _markersVisible;
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public bool MarkersVisible
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{
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get => _markersVisible;
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set
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{
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_markersVisible = value;
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UpdateMarkers();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MarkerComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, MarkerComponent marker, ComponentStartup args)
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{
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UpdateVisibility(uid);
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}
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private void UpdateVisibility(EntityUid uid)
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{
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if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
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{
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_sprite.SetVisible((uid, sprite), MarkersVisible);
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}
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}
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private void UpdateMarkers()
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{
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var query = AllEntityQuery<MarkerComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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UpdateVisibility(uid);
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}
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}
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}
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