Files
tbd-station-14/Content.Client/Chemistry/Visualizers/SmokeVisualizerSystem.cs
Tayrtahn 3dcfc3a99e Cleanup more SpriteComponent warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem

* Cleanup warnings in FultonSystem

* Cleanup warning in HolidaySystem

* Cleanup warning in DoAfterOverlay

* Cleanup warning in EntityHealthBarOverlay

* Cleanup warning in SmokeVisualizerSystem

* Cleanup warning in VaporVisualizerSystem

* Cleanup warning in ColorFlashEffectSystem

* Cleanup warnings in StealthSystem

* Cleanup warnings in TrayScannerSystem

* Cleanup warnings in InventoryUIController

* Cleanup warnings in HideMechanismsCommand

* Cleanup warning in ShowMechanismsCommand

* Cleanup warnings in EntityPickupAnimationSystem

* Cleanup warnings in PointingSystem

* Cleanup warning in StickyVisualizerSystem

* Cleanup warnings in TabletopSystem

* Cleanup warnings in PillSystem

* Cleanup warnings in DiceSystem

* Cleanup warnings in ProjectileSystem
2025-05-18 03:48:11 +02:00

23 lines
823 B
C#

using Content.Shared.Smoking;
using Robust.Client.GameObjects;
namespace Content.Client.Chemistry.Visualizers;
/// <summary>
/// Ensures entities with <see cref="SmokeVisualsComponent"/> have a color corresponding with their contained reagents.
/// </summary>
public sealed class SmokeVisualizerSystem : VisualizerSystem<SmokeVisualsComponent>
{
/// <summary>
/// Syncs the color of the smoke with the color of its contained reagents.
/// </summary>
protected override void OnAppearanceChange(EntityUid uid, SmokeVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<Color>(uid, SmokeVisuals.Color, out var color))
return;
SpriteSystem.SetColor((uid, args.Sprite), color);
}
}