Files
tbd-station-14/Content.Client/Chemistry/Visualizers/FoamVisualsComponent.cs
2023-10-27 13:52:11 +11:00

42 lines
1.4 KiB
C#

using Robust.Client.Animations;
using Robust.Client.Graphics;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Client.Chemistry.Visualizers;
/// <summary>
/// A component that makes foam play an animation when it dissolves.
/// </summary>
[RegisterComponent]
[Access(typeof(FoamVisualizerSystem))]
public sealed partial class FoamVisualsComponent : Component
{
/// <summary>
/// The id of the animation used when the foam dissolves.
/// </summary>
public const string AnimationKey = "foamdissolve_animation";
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan StartTime;
/// <summary>
/// How long the foam visually dissolves for.
/// </summary>
[DataField]
public float AnimationTime = 0.5f;
/// <summary>
/// The state of the entities base sprite RSI that is displayed when the foam dissolves.
/// Cannot use <see cref="RSI.StateKey"/> because it does not have <see cref="DataDefinitionAttribute"/> and I am not making an engine PR at this time.
/// </summary>
[DataField]
public string AnimationState = "foam-dissolve";
/// <summary>
/// The animation used while the foam dissolves.
/// Generated by <see cref="FoamVisualizerSystem.OnComponentInit"/>.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public Animation Animation = default!;
}