83 lines
2.9 KiB
C#
83 lines
2.9 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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using Content.Shared.Preferences;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Shared.Roles
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{
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[Prototype("startingGear")]
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public class StartingGearPrototype : IPrototype, IIndexedPrototype
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{
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private string _id = default!;
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private Dictionary<Slots, string> _equipment = default!;
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/// <summary>
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/// if empty, there is no skirt override - instead the uniform provided in equipment is added.
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/// </summary>
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private string _innerClothingSkirt = default!;
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private string _satchel = default!;
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private string _duffelbag = default!;
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public IReadOnlyDictionary<string, string> Inhand => _inHand;
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/// <summary>
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/// hand index, item prototype
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/// </summary>
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private Dictionary<string, string> _inHand = default!;
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[ViewVariables] public string ID => _id;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _inHand, "inhand", new Dictionary<string, string>(0));
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var equipment = serializer.ReadDataField<Dictionary<string, string>>("equipment");
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_equipment = equipment.ToDictionary(slotStr =>
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{
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var (key, _) = slotStr;
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if (!Enum.TryParse(key, true, out Slots slot))
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{
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throw new Exception($"{key} is an invalid equipment slot.");
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}
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return slot;
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}, type => type.Value);
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serializer.DataField(ref _innerClothingSkirt, "innerclothingskirt", string.Empty);
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serializer.DataField(ref _satchel, "satchel", string.Empty);
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serializer.DataField(ref _duffelbag, "duffelbag", string.Empty);
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}
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public string GetGear(Slots slot, HumanoidCharacterProfile? profile)
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{
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if (profile != null)
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{
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if ((slot == Slots.INNERCLOTHING) && (profile.Clothing == ClothingPreference.Jumpskirt) && (_innerClothingSkirt != ""))
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return _innerClothingSkirt;
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if ((slot == Slots.BACKPACK) && (profile.Backpack == BackpackPreference.Satchel) && (_satchel != ""))
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return _satchel;
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if ((slot == Slots.BACKPACK) && (profile.Backpack == BackpackPreference.Duffelbag) && (_duffelbag != ""))
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return _duffelbag;
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}
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if (_equipment.ContainsKey(slot))
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{
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return _equipment[slot];
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}
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else
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{
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return "";
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}
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}
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}
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}
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