Files
tbd-station-14/Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
Ertanic 81507b9d52 Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-01 10:21:16 -04:00

55 lines
2.2 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Examine;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
namespace Content.Shared.Construction.Steps
{
[DataDefinition]
public sealed partial class MaterialConstructionGraphStep : EntityInsertConstructionGraphStep
{
// TODO: Make this use the material system.
// TODO TODO: Make the material system not shit.
[DataField("material", required:true)]
public ProtoId<StackPrototype> MaterialPrototypeId { get; private set; }
[DataField] public int Amount { get; private set; } = 1;
public override void DoExamine(ExaminedEvent examinedEvent)
{
var material = IoCManager.Resolve<IPrototypeManager>().Index(MaterialPrototypeId);
var materialName = Loc.GetString(material.Name, ("amount", Amount));
examinedEvent.PushMarkup(Loc.GetString("construction-insert-material-entity", ("amount", Amount), ("materialName", materialName)));
}
public override bool EntityValid(EntityUid uid, IEntityManager entityManager, IComponentFactory compFactory)
{
return entityManager.TryGetComponent(uid, out StackComponent? stack) && stack.StackTypeId == MaterialPrototypeId && stack.Count >= Amount;
}
public bool EntityValid(EntityUid entity, [NotNullWhen(true)] out StackComponent? stack)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out StackComponent? otherStack) && otherStack.StackTypeId == MaterialPrototypeId && otherStack.Count >= Amount)
stack = otherStack;
else
stack = null;
return stack != null;
}
public override ConstructionGuideEntry GenerateGuideEntry()
{
var material = IoCManager.Resolve<IPrototypeManager>().Index(MaterialPrototypeId);
var materialName = Loc.GetString(material.Name, ("amount", Amount));
return new ConstructionGuideEntry()
{
Localization = "construction-presenter-material-step",
Arguments = new (string, object)[]{("amount", Amount), ("material", materialName)},
Icon = material.Icon,
};
}
}
}