* Now the name of the target craft items is taken directly from the prototypes * Deleting unnecessary fields * Deleting unnecessary fields * Added suffix field * Added override via localization keys * My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView * Fix suffix * Fix construction ghosts... maybe * Remove suffix from UI * Suffixes have been removed from prototypes * Added a description for the secret door * Fix search..? * The Icon field of ConstructionPrototype has been removed * StackPrototypes used in the construction menu have been localized * TagConstructionGraphStep used in the construction menu have been localized * The search bar has been localized * Fix localization and prototypes * Recipes are now only loaded when the crafting window is opened. * Fix crooked merge grid of the crafting menu. * Localization update * Fix cyborg graph * Revert "Recipes are now only loaded when the crafting window is opened." This reverts commit 97749483542c2d6272bda16edf49612c69a0761a. * Fix loc * fix merge * Fix upstream * Some of the logic has been moved to Shared * fix * Small adjustments * Very small change --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using Content.Shared.Construction.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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namespace Content.Shared.Construction.NodeEntities;
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/// <summary>
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/// Works for both <see cref="ComputerBoardComponent"/> and <see cref="MachineBoardComponent"/>
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/// because duplicating code just for this is really stinky.
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class BoardNodeEntity : IGraphNodeEntity
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{
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[DataField("container")] public string Container { get; private set; } = string.Empty;
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public string? GetId(EntityUid? uid, EntityUid? userUid, GraphNodeEntityArgs args)
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{
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if (uid == null)
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return null;
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var containerSystem = args.EntityManager.EntitySysManager.GetEntitySystem<SharedContainerSystem>();
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if (!containerSystem.TryGetContainer(uid.Value, Container, out var container)
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|| container.ContainedEntities.Count == 0)
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return null;
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var board = container.ContainedEntities[0];
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// There should not be a case where both of these components exist on the same entity...
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if (args.EntityManager.TryGetComponent(board, out MachineBoardComponent? machine))
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return machine.Prototype;
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if (args.EntityManager.TryGetComponent(board, out ComputerBoardComponent? computer))
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return computer.Prototype;
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return null;
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}
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}
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