Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedHandheldLightComponent.cs
2020-08-23 13:19:40 +02:00

29 lines
834 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public abstract class SharedHandheldLightComponent : Component
{
public sealed override string Name => "HandheldLight";
public sealed override uint? NetID => ContentNetIDs.HANDHELD_LIGHT;
protected abstract bool HasCell { get; }
[Serializable, NetSerializable]
protected sealed class HandheldLightComponentState : ComponentState
{
public HandheldLightComponentState(float? charge, bool hasCell) : base(ContentNetIDs.HANDHELD_LIGHT)
{
Charge = charge;
HasCell = hasCell;
}
public float? Charge { get; }
public bool HasCell { get; }
}
}
}