28 lines
954 B
C#
28 lines
954 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.StatusIcon.Components;
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/// <summary>
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/// This is used for noting if an entity is able to
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/// have StatusIcons displayed on them and inherent icons. (debug purposes)
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStatusIconSystem))]
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public sealed partial class StatusIconComponent : Component
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{
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/// <summary>
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/// Optional bounds for where the icons are laid out.
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/// If null, the sprite bounds will be used.
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/// </summary>
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[AutoNetworkedField]
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[DataField("bounds"), ViewVariables(VVAccess.ReadWrite)]
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public Box2? Bounds;
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}
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/// <summary>
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/// Event raised directed on an entity CLIENT-SIDE ONLY
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/// in order to get what status icons an entity has.
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/// </summary>
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/// <param name="StatusIcons"></param>
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[ByRefEvent]
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public record struct GetStatusIconsEvent(List<StatusIconData> StatusIcons, bool InContainer);
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