Files
tbd-station-14/Content.Shared/Physics/MoverController.cs
2020-07-22 09:50:39 +02:00

70 lines
1.8 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class MoverController : VirtualController
{
private Vector2 _velocity;
private ICollidableComponent? _component;
public Vector2 Velocity
{
get => _velocity;
set => _velocity = value;
}
public override ICollidableComponent? ControlledComponent
{
set => _component = value;
}
public MoverController()
{
_velocity = Vector2.Zero;
}
public void Move(Vector2 velocityDirection, float speed)
{
if (_component?.Owner.HasComponent<MovementIgnoreGravityComponent>() == false
&& IoCManager.Resolve<IPhysicsManager>().IsWeightless(_component.Owner.Transform.GridPosition)) return;
Push(velocityDirection, speed);
}
public void Push(Vector2 velocityDirection, float speed)
{
Velocity = velocityDirection * speed;
}
public void StopMoving()
{
Velocity = Vector2.Zero;
}
public override void UpdateBeforeProcessing()
{
base.UpdateBeforeProcessing();
if (_component == null)
{
return;
}
if (Velocity == Vector2.Zero)
{
// Try to stop movement
_component.LinearVelocity = Vector2.Zero;
}
else
{
_component.LinearVelocity = Velocity;
}
}
}
}