38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Shared.Access.Systems;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
|
|
|
namespace Content.Shared.Access.Components
|
|
{
|
|
/// <summary>
|
|
/// Simple mutable access provider found on ID cards and such.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(SharedAccessSystem))]
|
|
public sealed class AccessComponent : Component
|
|
{
|
|
[DataField("tags", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
|
|
[Access(typeof(SharedAccessSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
|
|
public HashSet<string> Tags = new();
|
|
|
|
/// <summary>
|
|
/// Access Groups. These are added to the tags during map init. After map init this will have no effect.
|
|
/// </summary>
|
|
[DataField("groups", readOnly: true, customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessGroupPrototype>))]
|
|
public readonly HashSet<string> Groups = new();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event raised on an entity to find additional entities which provide access.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public struct GetAdditionalAccessEvent
|
|
{
|
|
public HashSet<EntityUid> Entities = new();
|
|
|
|
public GetAdditionalAccessEvent()
|
|
{
|
|
}
|
|
}
|
|
}
|