changes the min and max variables in the TargetTemperature clamp to the space heater min and max temperatures
197 lines
7.5 KiB
C#
197 lines
7.5 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Atmos.Piping.Portable.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos.Visuals;
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using Content.Shared.Power;
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using Content.Shared.UserInterface;
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using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.Portable;
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public sealed class SpaceHeaterSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpaceHeaterComponent, ActivatableUIOpenAttemptEvent>(OnUIActivationAttempt);
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SubscribeLocalEvent<SpaceHeaterComponent, BeforeActivatableUIOpenEvent>(OnBeforeOpened);
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SubscribeLocalEvent<SpaceHeaterComponent, AtmosDeviceUpdateEvent>(OnDeviceUpdated);
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SubscribeLocalEvent<SpaceHeaterComponent, MapInitEvent>(OnInit);
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SubscribeLocalEvent<SpaceHeaterComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangeModeMessage>(OnModeChanged);
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SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangePowerLevelMessage>(OnPowerLevelChanged);
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SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangeTemperatureMessage>(OnTemperatureChanged);
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SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterToggleMessage>(OnToggle);
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}
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private void OnInit(EntityUid uid, SpaceHeaterComponent spaceHeater, MapInitEvent args)
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{
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if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
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return;
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thermoMachine.Cp = spaceHeater.HeatingCp;
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thermoMachine.HeatCapacity = spaceHeater.PowerConsumption;
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}
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private void OnBeforeOpened(EntityUid uid, SpaceHeaterComponent spaceHeater, BeforeActivatableUIOpenEvent args)
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{
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DirtyUI(uid, spaceHeater);
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}
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private void OnUIActivationAttempt(EntityUid uid, SpaceHeaterComponent spaceHeater, ActivatableUIOpenAttemptEvent args)
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{
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if (!Comp<TransformComponent>(uid).Anchored)
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{
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_popup.PopupEntity(Loc.GetString("comp-space-heater-unanchored", ("device", Loc.GetString("comp-space-heater-device-name"))), uid, args.User);
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args.Cancel();
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}
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}
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private void OnDeviceUpdated(EntityUid uid, SpaceHeaterComponent spaceHeater, ref AtmosDeviceUpdateEvent args)
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{
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if (!_power.IsPowered(uid)
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|| !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
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{
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return;
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}
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UpdateAppearance(uid);
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// If in automatic temperature mode, check if we need to adjust the heat exchange direction
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if (spaceHeater.Mode == SpaceHeaterMode.Auto)
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{
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var environment = _atmosphereSystem.GetContainingMixture(uid, args.Grid, args.Map);
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if (environment == null)
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return;
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if (environment.Temperature <= thermoMachine.TargetTemperature - (thermoMachine.TemperatureTolerance + spaceHeater.AutoModeSwitchThreshold))
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{
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thermoMachine.Cp = spaceHeater.HeatingCp;
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}
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else if (environment.Temperature >= thermoMachine.TargetTemperature + (thermoMachine.TemperatureTolerance + spaceHeater.AutoModeSwitchThreshold))
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{
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thermoMachine.Cp = spaceHeater.CoolingCp;
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}
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}
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}
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private void OnPowerChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, ref PowerChangedEvent args)
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{
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UpdateAppearance(uid);
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DirtyUI(uid, spaceHeater);
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}
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private void OnToggle(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterToggleMessage args)
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{
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ApcPowerReceiverComponent? powerReceiver = null;
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if (!Resolve(uid, ref powerReceiver))
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return;
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_power.TogglePower(uid);
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UpdateAppearance(uid);
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DirtyUI(uid, spaceHeater);
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}
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private void OnTemperatureChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangeTemperatureMessage args)
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{
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if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
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return;
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thermoMachine.TargetTemperature = float.Clamp(thermoMachine.TargetTemperature + args.Temperature,
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spaceHeater.MinTemperature,
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spaceHeater.MaxTemperature);
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UpdateAppearance(uid);
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DirtyUI(uid, spaceHeater);
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}
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private void OnModeChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangeModeMessage args)
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{
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if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
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return;
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spaceHeater.Mode = args.Mode;
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if (spaceHeater.Mode == SpaceHeaterMode.Heat)
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thermoMachine.Cp = spaceHeater.HeatingCp;
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else if (spaceHeater.Mode == SpaceHeaterMode.Cool)
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thermoMachine.Cp = spaceHeater.CoolingCp;
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DirtyUI(uid, spaceHeater);
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}
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private void OnPowerLevelChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangePowerLevelMessage args)
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{
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if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
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return;
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spaceHeater.PowerLevel = args.PowerLevel;
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switch (spaceHeater.PowerLevel)
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{
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case SpaceHeaterPowerLevel.Low:
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thermoMachine.HeatCapacity = spaceHeater.PowerConsumption / 2;
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break;
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case SpaceHeaterPowerLevel.Medium:
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thermoMachine.HeatCapacity = spaceHeater.PowerConsumption;
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break;
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case SpaceHeaterPowerLevel.High:
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thermoMachine.HeatCapacity = spaceHeater.PowerConsumption * 2;
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break;
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}
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DirtyUI(uid, spaceHeater);
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}
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private void DirtyUI(EntityUid uid, SpaceHeaterComponent? spaceHeater)
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{
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if (!Resolve(uid, ref spaceHeater)
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|| !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine)
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|| !TryComp<ApcPowerReceiverComponent>(uid, out var powerReceiver))
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{
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return;
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}
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_userInterfaceSystem.SetUiState(uid, SpaceHeaterUiKey.Key,
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new SpaceHeaterBoundUserInterfaceState(spaceHeater.MinTemperature, spaceHeater.MaxTemperature, thermoMachine.TargetTemperature, !powerReceiver.PowerDisabled, spaceHeater.Mode, spaceHeater.PowerLevel));
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}
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private void UpdateAppearance(EntityUid uid)
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{
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if (!_power.IsPowered(uid) || !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
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{
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_appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Off);
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return;
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}
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if (thermoMachine.LastEnergyDelta > 0)
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{
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_appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Heating);
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}
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else if (thermoMachine.LastEnergyDelta < 0)
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{
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_appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Cooling);
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}
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else
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{
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_appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.StandBy);
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}
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}
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}
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