Files
tbd-station-14/Content.Shared/APC/SharedApc.cs
2022-02-17 19:43:24 -07:00

70 lines
1.6 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.APC
{
[Serializable, NetSerializable]
public enum ApcVisuals
{
ChargeState
}
[Serializable, NetSerializable]
public enum ApcChargeState
{
/// <summary>
/// APC does not have enough power to charge cell (if necessary) and keep powering the area.
/// </summary>
Lack,
/// <summary>
/// APC is not full but has enough power.
/// </summary>
Charging,
/// <summary>
/// APC battery is full and has enough power.
/// </summary>
Full,
/// <summary>
/// APC is emagged (and not displaying other useful power colors at a glance)
/// </summary>
Emag,
}
[Serializable, NetSerializable]
public sealed class ApcBoundInterfaceState : BoundUserInterfaceState
{
public readonly bool MainBreaker;
public readonly ApcExternalPowerState ApcExternalPower;
public readonly float Charge;
public ApcBoundInterfaceState(bool mainBreaker, ApcExternalPowerState apcExternalPower, float charge)
{
MainBreaker = mainBreaker;
ApcExternalPower = apcExternalPower;
Charge = charge;
}
}
[Serializable, NetSerializable]
public sealed class ApcToggleMainBreakerMessage : BoundUserInterfaceMessage
{
}
public enum ApcExternalPowerState
{
None,
Low,
Good,
}
[NetSerializable, Serializable]
public enum ApcUiKey
{
Key,
}
}