208 lines
7.7 KiB
C#
208 lines
7.7 KiB
C#
using Content.Server.Access.Components;
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using Content.Server.Access.Systems;
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using Content.Server.Storage.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Emag.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Lock
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{
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/// <summary>
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/// Handles (un)locking and examining of Lock components
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/// </summary>
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[UsedImplicitly]
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public sealed class LockSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LockComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<LockComponent, ActivateInWorldEvent>(OnActivated);
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SubscribeLocalEvent<LockComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<LockComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleLockVerb);
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SubscribeLocalEvent<LockComponent, GotEmaggedEvent>(OnEmagged);
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}
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private void OnStartup(EntityUid uid, LockComponent lockComp, ComponentStartup args)
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{
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if (EntityManager.TryGetComponent(lockComp.Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.CanLock, true);
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}
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}
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private void OnActivated(EntityUid uid, LockComponent lockComp, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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// Only attempt an unlock by default on Activate
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if (lockComp.Locked)
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{
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TryUnlock(uid, args.User, lockComp);
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args.Handled = true;
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}
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else if (lockComp.LockOnClick)
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{
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TryLock(uid, args.User, lockComp);
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args.Handled = true;
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}
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}
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private void OnExamined(EntityUid uid, LockComponent lockComp, ExaminedEvent args)
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{
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args.PushText(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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: "lock-comp-on-examined-is-unlocked",
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("entityName", EntityManager.GetComponent<MetaDataComponent>(lockComp.Owner).EntityName)));
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}
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public bool TryLock(EntityUid uid, EntityUid user, LockComponent? lockComp = null)
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{
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if (!Resolve(uid, ref lockComp))
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return false;
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if (!CanToggleLock(uid, user, quiet: false))
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return false;
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if (!HasUserAccess(uid, user, quiet: false))
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return false;
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lockComp.Owner.PopupMessage(user, Loc.GetString("lock-comp-do-lock-success", ("entityName", EntityManager.GetComponent<MetaDataComponent>(lockComp.Owner).EntityName)));
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lockComp.Locked = true;
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if(lockComp.LockSound != null)
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{
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SoundSystem.Play(Filter.Pvs(lockComp.Owner), lockComp.LockSound.GetSound(), lockComp.Owner, AudioParams.Default.WithVolume(-5));
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}
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if (EntityManager.TryGetComponent(lockComp.Owner, out AppearanceComponent? appearanceComp))
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{
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appearanceComp.SetData(StorageVisuals.Locked, true);
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}
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RaiseLocalEvent(lockComp.Owner, new LockToggledEvent(true));
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return true;
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}
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public void Unlock(EntityUid uid, EntityUid user, LockComponent? lockComp = null)
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{
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if (!Resolve(uid, ref lockComp))
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return;
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lockComp.Owner.PopupMessage(user, Loc.GetString("lock-comp-do-unlock-success", ("entityName", EntityManager.GetComponent<MetaDataComponent>(lockComp.Owner).EntityName)));
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lockComp.Locked = false;
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if (lockComp.UnlockSound != null)
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{
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SoundSystem.Play(Filter.Pvs(lockComp.Owner), lockComp.UnlockSound.GetSound(), lockComp.Owner, AudioParams.Default.WithVolume(-5));
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}
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if (EntityManager.TryGetComponent(lockComp.Owner, out AppearanceComponent? appearanceComp))
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{
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appearanceComp.SetData(StorageVisuals.Locked, false);
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}
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RaiseLocalEvent(lockComp.Owner, new LockToggledEvent(false));
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}
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public bool TryUnlock(EntityUid uid, EntityUid user, LockComponent? lockComp = null)
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{
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if (!Resolve(uid, ref lockComp))
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return false;
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if (!CanToggleLock(uid, user, quiet: false))
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return false;
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if (!HasUserAccess(uid, user, quiet: false))
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return false;
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Unlock(uid, user, lockComp);
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return true;
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}
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/// <summary>
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/// Before locking the entity, check whether it's a locker. If is, prevent it from being locked from the inside or while it is open.
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/// </summary>
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public bool CanToggleLock(EntityUid uid, EntityUid user, EntityStorageComponent? storage = null, bool quiet = true)
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{
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if (!Resolve(uid, ref storage, logMissing: false))
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return true;
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// Cannot lock if the entity is currently opened.
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if (storage.Open)
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return false;
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// Cannot (un)lock from the inside. Maybe a bad idea? Security jocks could trap nerds in lockers?
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if (storage.Contents.Contains(user))
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return false;
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return true;
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}
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private bool HasUserAccess(EntityUid uid, EntityUid user, AccessReaderComponent? reader = null, bool quiet = true)
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{
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// Not having an AccessComponent means you get free access. woo!
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if (!Resolve(uid, ref reader))
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return true;
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if (!_accessReader.IsAllowed(reader, user))
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{
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if (!quiet)
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reader.Owner.PopupMessage(user, Loc.GetString("lock-comp-has-user-access-fail"));
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return false;
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}
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return true;
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}
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private void AddToggleLockVerb(EntityUid uid, LockComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !CanToggleLock(uid, args.User))
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return;
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AlternativeVerb verb = new();
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verb.Act = component.Locked ?
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() => TryUnlock(uid, args.User, component) :
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() => TryLock(uid, args.User, component);
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verb.Text = Loc.GetString(component.Locked ? "toggle-lock-verb-unlock" : "toggle-lock-verb-lock");
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// TODO VERB ICONS need padlock open/close icons.
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args.Verbs.Add(verb);
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}
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private void OnEmagged(EntityUid uid, LockComponent component, GotEmaggedEvent args)
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{
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if (component.Locked == true)
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{
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if (component.UnlockSound != null)
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.UnlockSound.GetSound(), component.Owner, AudioParams.Default.WithVolume(-5));
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}
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if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComp))
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{
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appearanceComp.SetData(StorageVisuals.Locked, false);
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}
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EntityManager.RemoveComponent<LockComponent>(uid); //Literally destroys the lock as a tell it was emagged
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args.Handled = true;
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}
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}
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}
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}
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