Files
tbd-station-14/Content.Server/Interfaces/GameObjects/Components/Items/IHandsComponent.cs
Acruid 8038ebe37d Fix Hands Crash (#122)
* Fixed sprite issues with construction system (Thanks PJB!).

* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.

* Add check in Interaction System to prevent processing client-side entities on the server.
2018-11-11 20:32:05 +01:00

114 lines
4.5 KiB
C#

using Content.Server.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using System.Collections.Generic;
using SS14.Shared.Map;
namespace Content.Server.Interfaces.GameObjects
{
public interface IHandsComponent : IComponent
{
/// <summary>
/// The hand index of the currently active hand.
/// </summary>
string ActiveIndex { get; set; }
/// <summary>
/// Enumerates over every held item.
/// </summary>
IEnumerable<ItemComponent> GetAllHeldItems();
/// <summary>
/// Gets the item held by a hand.
/// </summary>
/// <param name="index">The index of the hand to get.</param>
/// <returns>The item in the held, null if no item is held</returns>
ItemComponent GetHand(string index);
/// <summary>
/// If any hands are holding this entity, immediately remove the entity without dropping it.
/// </summary>
/// <param name="entity">Entity to be removed.</param>
void RemoveHandEntity(IEntity entity);
/// <summary>
/// Gets item held by the current active hand
/// </summary>
ItemComponent GetActiveHand { get; }
/// <summary>
/// Puts an item into any empty hand, preferring the active hand.
/// </summary>
/// <param name="item">The item to put in a hand.</param>
/// <returns>True if the item was inserted, false otherwise.</returns>
bool PutInHand(ItemComponent item);
/// <summary>
/// Puts an item into a specific hand.
/// </summary>
/// <param name="item">The item to put in the hand.</param>
/// <param name="index">The index of the hand to put the item into.</param>
/// <param name="fallback">
/// If true and the provided hand is full, the method will fall back to <see cref="PutInHand(ItemComponent)" />
/// </param>
/// <returns>True if the item was inserted into a hand, false otherwise.</returns>
bool PutInHand(ItemComponent item, string index, bool fallback=true);
/// <summary>
/// Checks to see if an item can be put in any hand.
/// </summary>
/// <param name="item">The item to check for.</param>
/// <returns>True if the item can be inserted, false otherwise.</returns>
bool CanPutInHand(ItemComponent item);
/// <summary>
/// Checks to see if an item can be put in the specified hand.
/// </summary>
/// <param name="item">The item to check for.</param>
/// <param name="index">The index for the hand to check for.</param>
/// <returns>True if the item can be inserted, false otherwise.</returns>
bool CanPutInHand(ItemComponent item, string index);
/// <summary>
/// Drops an item on the ground, removing it from the hand.
/// </summary>
/// <param name="index">The hand to drop from.</param>
/// <param name="coords"></param>
/// <returns>True if an item was successfully dropped, false otherwise.</returns>
bool Drop(string index, GridLocalCoordinates? coords);
/// <summary>
/// Checks whether the item in the specified hand can be dropped.
/// </summary>
/// <param name="index">The hand to check for.</param>
/// <returns>
/// True if the item can be dropped, false if the hand is empty or the item in the hand cannot be dropped.
/// </returns>
bool CanDrop(string index);
/// <summary>
/// Adds a new hand to this hands component.
/// </summary>
/// <param name="index">The name of the hand to add.</param>
/// <exception cref="InvalidOperationException">
/// Thrown if a hand with specified name already exists.
/// </exception>
void AddHand(string index);
/// <summary>
/// Removes a hand from this hands component.
/// </summary>
/// <remarks>
/// If the hand contains an item, the item is dropped.
/// </remarks>
/// <param name="index">The name of the hand to remove.</param>
void RemoveHand(string index);
/// <summary>
/// Checks whether a hand with the specified name exists.
/// </summary>
/// <param name="index">The hand name to check.</param>
/// <returns>True if the hand exists, false otherwise.</returns>
bool HasHand(string index);
}
}