Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/StorageSystem.cs
Acruid 8038ebe37d Fix Hands Crash (#122)
* Fixed sprite issues with construction system (Thanks PJB!).

* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.

* Add check in Interaction System to prevent processing client-side entities on the server.
2018-11-11 20:32:05 +01:00

90 lines
2.8 KiB
C#

using System.Collections.Generic;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
class StorageSystem : EntitySystem
{
private readonly List<IPlayerSession> _sessionCache = new List<IPlayerSession>();
/// <inheritdoc />
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(ServerStorageComponent));
}
/// <inheritdoc />
public override void SubscribeEvents()
{
base.SubscribeEvents();
SubscribeEvent<EntParentChangedMessage>(HandleParentChanged);
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
CheckSubscribedEntities(entity);
}
}
private static void HandleParentChanged(object sender, EntitySystemMessage message)
{
if(!(sender is IEntity childEntity))
return;
if(!(message is EntParentChangedMessage msg))
return;
var oldParentEntity = msg.OldParent;
if(oldParentEntity == null || !oldParentEntity.IsValid())
return;
if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
{
storageComp.Remove(childEntity);
}
}
private void CheckSubscribedEntities(IEntity entity)
{
var storageComp = entity.GetComponent<ServerStorageComponent>();
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(storageComp.SubscribedSessions);
if (_sessionCache.Count == 0)
return;
var storagePos = entity.Transform.WorldPosition;
var storageMap = entity.Transform.MapID;
foreach (var session in _sessionCache)
{
var attachedEntity = session.AttachedEntity;
// The component manages the set of sessions, so this invalid session should be removed soon.
if (attachedEntity == null || !attachedEntity.IsValid())
continue;
if (storageMap != attachedEntity.Transform.MapID)
continue;
var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
if (distanceSquared > InteractionSystem.INTERACTION_RANGE_SQUARED)
{
storageComp.UnsubscribeSession(session);
}
}
}
}
}