158 lines
6.8 KiB
C#
158 lines
6.8 KiB
C#
using Content.Server.Access.Components;
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using Content.Server.Popups;
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using Content.Shared.UserInterface;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.StatusIcon;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Content.Shared.Roles;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Clothing.Systems;
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using Content.Server.Implants;
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using Content.Shared.Implants;
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using Content.Shared.Inventory;
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using Content.Shared.Lock;
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using Content.Shared.PDA;
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namespace Content.Server.Access.Systems
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{
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public sealed class AgentIDCardSystem : SharedAgentIdCardSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IdCardSystem _cardSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ChameleonClothingSystem _chameleon = default!;
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[Dependency] private readonly ChameleonControllerSystem _chamController = default!;
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[Dependency] private readonly LockSystem _lock = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AgentIDCardComponent, AfterInteractEvent>(OnAfterInteract);
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// BUI
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SubscribeLocalEvent<AgentIDCardComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
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SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardNameChangedMessage>(OnNameChanged);
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SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardJobChangedMessage>(OnJobChanged);
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SubscribeLocalEvent<AgentIDCardComponent, AgentIDCardJobIconChangedMessage>(OnJobIconChanged);
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SubscribeLocalEvent<AgentIDCardComponent, InventoryRelayedEvent<ChameleonControllerOutfitSelectedEvent>>(OnChameleonControllerOutfitChangedItem);
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}
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private void OnChameleonControllerOutfitChangedItem(Entity<AgentIDCardComponent> ent, ref InventoryRelayedEvent<ChameleonControllerOutfitSelectedEvent> args)
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{
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if (!TryComp<IdCardComponent>(ent, out var idCardComp))
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return;
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_prototypeManager.TryIndex(args.Args.ChameleonOutfit.Job, out var jobProto);
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var jobIcon = args.Args.ChameleonOutfit.Icon ?? jobProto?.Icon;
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var jobName = args.Args.ChameleonOutfit.Name ?? jobProto?.Name ?? "";
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if (jobIcon != null)
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_cardSystem.TryChangeJobIcon(ent, _prototypeManager.Index(jobIcon.Value), idCardComp);
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if (jobName != "")
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_cardSystem.TryChangeJobTitle(ent, Loc.GetString(jobName), idCardComp);
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// If you have forced departments use those over the jobs actual departments.
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if (args.Args.ChameleonOutfit?.Departments?.Count > 0)
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_cardSystem.TryChangeJobDepartment(ent, args.Args.ChameleonOutfit.Departments, idCardComp);
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else if (jobProto != null)
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_cardSystem.TryChangeJobDepartment(ent, jobProto, idCardComp);
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// Ensure that you chameleon IDs in PDAs correctly. Yes this is sus...
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// There is one weird interaction: If the job / icon don't match the PDAs job the chameleon will be updated
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// to the PDAs IDs sprite but the icon and job title will not match. There isn't a way to get around this
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// really as there is no tie between job -> pda or pda -> job.
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var idSlotGear = _chamController.GetGearForSlot(args, "id");
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if (idSlotGear == null)
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return;
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var proto = _prototypeManager.Index(idSlotGear);
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if (!proto.TryGetComponent<PdaComponent>(out var comp, EntityManager.ComponentFactory))
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return;
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_chameleon.SetSelectedPrototype(ent, comp.IdCard);
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}
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private void OnAfterInteract(EntityUid uid, AgentIDCardComponent component, AfterInteractEvent args)
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{
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if (args.Target == null || !args.CanReach || _lock.IsLocked(uid) ||
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!TryComp<AccessComponent>(args.Target, out var targetAccess) || !HasComp<IdCardComponent>(args.Target))
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return;
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if (!TryComp<AccessComponent>(uid, out var access) || !HasComp<IdCardComponent>(uid))
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return;
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var beforeLength = access.Tags.Count;
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access.Tags.UnionWith(targetAccess.Tags);
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var addedLength = access.Tags.Count - beforeLength;
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_popupSystem.PopupEntity(Loc.GetString("agent-id-new", ("number", addedLength), ("card", args.Target)), args.Target.Value, args.User);
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if (addedLength > 0)
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Dirty(uid, access);
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}
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private void AfterUIOpen(EntityUid uid, AgentIDCardComponent component, AfterActivatableUIOpenEvent args)
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{
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if (!_uiSystem.HasUi(uid, AgentIDCardUiKey.Key))
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return;
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if (!TryComp<IdCardComponent>(uid, out var idCard))
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return;
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var state = new AgentIDCardBoundUserInterfaceState(idCard.FullName ?? "", idCard.LocalizedJobTitle ?? "", idCard.JobIcon);
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_uiSystem.SetUiState(uid, AgentIDCardUiKey.Key, state);
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}
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private void OnJobChanged(EntityUid uid, AgentIDCardComponent comp, AgentIDCardJobChangedMessage args)
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{
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if (!TryComp<IdCardComponent>(uid, out var idCard))
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return;
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_cardSystem.TryChangeJobTitle(uid, args.Job, idCard);
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}
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private void OnNameChanged(EntityUid uid, AgentIDCardComponent comp, AgentIDCardNameChangedMessage args)
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{
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if (!TryComp<IdCardComponent>(uid, out var idCard))
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return;
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_cardSystem.TryChangeFullName(uid, args.Name, idCard);
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}
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private void OnJobIconChanged(EntityUid uid, AgentIDCardComponent comp, AgentIDCardJobIconChangedMessage args)
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{
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if (!TryComp<IdCardComponent>(uid, out var idCard))
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return;
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if (!_prototypeManager.TryIndex(args.JobIconId, out var jobIcon))
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return;
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_cardSystem.TryChangeJobIcon(uid, jobIcon, idCard);
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if (TryFindJobProtoFromIcon(jobIcon, out var job))
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_cardSystem.TryChangeJobDepartment(uid, job, idCard);
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}
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private bool TryFindJobProtoFromIcon(JobIconPrototype jobIcon, [NotNullWhen(true)] out JobPrototype? job)
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{
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foreach (var jobPrototype in _prototypeManager.EnumeratePrototypes<JobPrototype>())
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{
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if (jobPrototype.Icon == jobIcon.ID)
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{
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job = jobPrototype;
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return true;
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}
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}
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job = null;
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return false;
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}
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}
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}
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