39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Weather;
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[Prototype]
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public sealed partial class WeatherPrototype : IPrototype
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{
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[IdDataField] public string ID { get; private set; } = default!;
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[ViewVariables(VVAccess.ReadWrite), DataField("sprite", required: true)]
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public SpriteSpecifier Sprite = default!;
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[ViewVariables(VVAccess.ReadWrite), DataField("color")]
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public Color? Color;
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/// <summary>
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/// Sound to play on the affected areas.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("sound")]
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public SoundSpecifier? Sound;
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/// <summary>
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/// DeltaV: Damage you can take from being in this weather.
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/// Only applies when weather has fully set in.
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/// </summary>
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[DataField]
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public DamageSpecifier? Damage;
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/// <summary>
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/// DeltaV: Don't damage entities that match this blacklist.
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/// </summary>
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[DataField]
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public EntityWhitelist? DamageBlacklist;
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}
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