Files
tbd-station-14/Content.Server/Explosion/Components/TriggerOnMobstateChangeComponent.cs

25 lines
668 B
C#

using Content.Shared.MobState;
namespace Content.Server.Explosion.Components;
/// <summary>
/// Use where you want something to trigger on mobstate change
/// </summary>
[RegisterComponent]
public sealed class TriggerOnMobstateChangeComponent : Component
{
/// <summary>
/// What state should trigger this?
/// </summary>
[ViewVariables]
[DataField("mobState", required: true)]
public DamageState MobState = DamageState.Alive;
/// <summary>
/// If true, prevents suicide attempts for the trigger to prevent cheese.
/// </summary>
[ViewVariables]
[DataField("preventSuicide")]
public bool PreventSuicide = false;
}