Files
tbd-station-14/Content.Server/NPC/HTN/PrimitiveTasks/Operators/RotateToTargetOperator.cs

54 lines
1.6 KiB
C#

using Content.Shared.Interaction;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed class RotateToTargetOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private RotateToFaceSystem _rotate = default!;
[DataField("targetKey")]
public string TargetKey = "RotateTarget";
[DataField("rotateSpeedKey")]
public string RotationSpeedKey = NPCBlackboard.RotateSpeed;
// Didn't use a key because it's likely the same between all NPCs
[DataField("tolerance")]
public Angle Tolerance = Angle.FromDegrees(1);
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_rotate = sysManager.GetEntitySystem<RotateToFaceSystem>();
}
public override void Shutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.Shutdown(blackboard, status);
blackboard.Remove<Angle>(TargetKey);
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (!blackboard.TryGetValue<Angle>(TargetKey, out var rotateTarget, _entityManager))
{
return HTNOperatorStatus.Failed;
}
if (!blackboard.TryGetValue<float>(RotationSpeedKey, out var rotateSpeed, _entityManager))
{
return HTNOperatorStatus.Failed;
}
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
if (_rotate.TryRotateTo(owner, rotateTarget, frameTime, Tolerance, rotateSpeed))
{
return HTNOperatorStatus.Finished;
}
return HTNOperatorStatus.Continuing;
}
}