Files
tbd-station-14/Content.Shared/EntityEffects/EffectConditions/InternalsCondition.cs
DrSmugleaf 7f9b2a0434 Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce

* Usings fix

* Usings fix

* Usings fix

* Usings fix

* CVar fix

* Predicted ppups

* Openable predicted popup

* Fix audio prediction
2025-06-09 10:36:04 -04:00

31 lines
1.0 KiB
C#

using Content.Shared.Body.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.EffectConditions;
/// <summary>
/// Condition for if the entity is or isn't wearing internals.
/// </summary>
public sealed partial class Internals : EntityEffectCondition
{
/// <summary>
/// To pass, the entity's internals must have this same state.
/// </summary>
[DataField]
public bool UsingInternals = true;
public override bool Condition(EntityEffectBaseArgs args)
{
if (!args.EntityManager.TryGetComponent(args.TargetEntity, out InternalsComponent? internalsComp))
return !UsingInternals; // They have no internals to wear.
var internalsState = internalsComp.GasTankEntity == null;
return UsingInternals == internalsState;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
return Loc.GetString("reagent-effect-condition-guidebook-internals", ("usingInternals", UsingInternals));
}
}