* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce * Usings fix * Usings fix * Usings fix * Usings fix * CVar fix * Predicted ppups * Openable predicted popup * Fix audio prediction
13 lines
343 B
C#
13 lines
343 B
C#
using Content.Shared.Nutrition.EntitySystems;
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namespace Content.Server.Nutrition.Components;
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/// <summary>
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/// This component allows NPC mobs to eat food with BadFoodComponent.
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/// See MobMouseAdmeme for usage.
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/// </summary>
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[RegisterComponent, Access(typeof(FoodSystem))]
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public sealed partial class IgnoreBadFoodComponent : Component
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{
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}
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