Files
tbd-station-14/Content.Shared/Verbs/SharedVerbSystem.cs
2021-12-13 12:22:58 +01:00

152 lines
6.4 KiB
C#

using System.Collections.Generic;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Shared.Verbs
{
public abstract class SharedVerbSystem : EntitySystem
{
[Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
/// <summary>
/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
/// does not request verbs from the server.
/// </summary>
public virtual Dictionary<VerbType, SortedSet<Verb>> GetLocalVerbs(EntityUid target, EntityUid user, VerbType verbTypes, bool force = false)
{
Dictionary<VerbType, SortedSet<Verb>> verbs = new();
// accessibility checks
bool canAccess = false;
if (force || target == user)
canAccess = true;
else if (_interactionSystem.InRangeUnobstructed(user, target, ignoreInsideBlocker: true))
{
if (user.IsInSameOrParentContainer(target))
canAccess = true;
else
// the item might be in a backpack that the user has open
canAccess = _interactionSystem.CanAccessViaStorage(user, target);
}
// A large number of verbs need to check action blockers. Instead of repeatedly having each system individually
// call ActionBlocker checks, just cache it for the verb request.
var canInteract = force || _actionBlockerSystem.CanInteract(user);
EntityUid @using = default;
if (EntityManager.TryGetComponent(user, out SharedHandsComponent? hands) && (force || _actionBlockerSystem.CanUse(user)))
{
hands.TryGetActiveHeldEntity(out @using);
// Check whether the "Held" entity is a virtual pull entity. If yes, set that as the entity being "Used".
// This allows you to do things like buckle a dragged person onto a surgery table, without click-dragging
// their sprite.
if (@using != default && EntityManager.TryGetComponent<HandVirtualItemComponent?>(@using, out var pull))
{
@using = pull.BlockingEntity;
}
}
if ((verbTypes & VerbType.Interaction) == VerbType.Interaction)
{
GetInteractionVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess);
RaiseLocalEvent(target, getVerbEvent);
verbs.Add(VerbType.Interaction, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Activation) == VerbType.Activation)
{
GetActivationVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess);
RaiseLocalEvent(target, getVerbEvent);
verbs.Add(VerbType.Activation, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Alternative) == VerbType.Alternative)
{
GetAlternativeVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess);
RaiseLocalEvent(target, getVerbEvent);
verbs.Add(VerbType.Alternative, getVerbEvent.Verbs);
}
if ((verbTypes & VerbType.Other) == VerbType.Other)
{
GetOtherVerbsEvent getVerbEvent = new(user, target, @using, hands, canInteract, canAccess);
RaiseLocalEvent(target, getVerbEvent);
verbs.Add(VerbType.Other, getVerbEvent.Verbs);
}
return verbs;
}
/// <summary>
/// Execute the provided verb.
/// </summary>
/// <remarks>
/// This will try to call the action delegates and raise the local events for the given verb.
/// </remarks>
public void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false)
{
// first, lets log the verb. Just in case it ends up crashing the server or something.
LogVerb(verb, user, target, forced);
// then invoke any relevant actions
verb.Act?.Invoke();
// Maybe raise a local event
if (verb.ExecutionEventArgs != null)
{
if (verb.EventTarget.IsValid())
RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
else
RaiseLocalEvent(verb.ExecutionEventArgs);
}
}
public void LogVerb(Verb verb, EntityUid user, EntityUid target, bool forced)
{
// first get the held item. again.
EntityUid usedUid = default;
if (EntityManager.TryGetComponent(user, out SharedHandsComponent? hands) &&
hands.TryGetActiveHeldEntity(out var heldEntity))
{
usedUid = heldEntity;
if (usedUid != default && EntityManager.TryGetComponent(usedUid, out HandVirtualItemComponent? pull))
usedUid = pull.BlockingEntity;
}
// get all the entities
if (!user.IsValid() || !target.IsValid())
return;
EntityUid? used = null;
if (usedUid != default)
EntityManager.EntityExists(usedUid);
var verbText = $"{verb.Category?.Text} {verb.Text}".Trim();
// lets not frame people, eh?
var executionText = forced ? "was forced to execute" : "executed";
if (used == null)
{
_logSystem.Add(LogType.Verb, verb.Impact,
$"{ToPrettyString(user):user} {executionText} the [{verbText:verb}] verb targeting {ToPrettyString(target):target}");
}
else
{
_logSystem.Add(LogType.Verb, verb.Impact,
$"{ToPrettyString(user):user} {executionText} the [{verbText:verb}] verb targeting {ToPrettyString(target):target} while holding {ToPrettyString(used.Value):held}");
}
}
}
}