Files
tbd-station-14/Content.Client/Construction/UI/FlatpackCreatorMenu.xaml.cs
Nemanja 1c11332fa4 Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks

* ok that's good enough

* convert solars/AME to flatpacks

* mats, mats, we are the mats

* basic mechanics are DONE

* thing

* final UI

* sloth

* rped jumpscare

* rename
2024-01-03 17:16:02 +11:00

148 lines
5.0 KiB
C#

using System.Linq;
using Content.Client.Materials;
using Content.Client.Message;
using Content.Client.UserInterface.Controls;
using Content.Shared.Construction.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Materials;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Construction.UI;
[GenerateTypedNameReferences]
public sealed partial class FlatpackCreatorMenu : FancyWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly ItemSlotsSystem _itemSlots;
private readonly FlatpackSystem _flatpack;
private readonly MaterialStorageSystem _materialStorage;
private readonly SpriteSystem _spriteSystem;
private readonly EntityUid _owner;
private EntityUid? _currentBoard = EntityUid.Invalid;
private EntityUid? _machinePreview;
public event Action? PackButtonPressed;
public FlatpackCreatorMenu(EntityUid uid)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_itemSlots = _entityManager.System<ItemSlotsSystem>();
_flatpack = _entityManager.System<FlatpackSystem>();
_materialStorage = _entityManager.System<MaterialStorageSystem>();
_spriteSystem = _entityManager.System<SpriteSystem>();
_owner = uid;
PackButton.OnPressed += _ => PackButtonPressed?.Invoke();
MaterialStorageControl.SetOwner(uid);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_machinePreview is not { } && _entityManager.Deleted(_machinePreview))
{
_machinePreview = null;
MachineSprite.SetEntity(_machinePreview);
}
if (!_entityManager.TryGetComponent<FlatpackCreatorComponent>(_owner, out var flatpacker) ||
!_itemSlots.TryGetSlot(_owner, flatpacker.SlotId, out var itemSlot))
return;
if (flatpacker.Packing)
{
PackButton.Disabled = true;
}
else if (_currentBoard != null)
{
//todo double trycomp is kinda stinky.
if (_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var board) &&
board.Prototype != null)
{
var cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker),
(_currentBoard.Value, board));
PackButton.Disabled = !_materialStorage.CanChangeMaterialAmount(_owner, cost);
}
}
if (_currentBoard == itemSlot.Item)
return;
if (_machinePreview != null)
_entityManager.DeleteEntity(_machinePreview);
_currentBoard = itemSlot.Item;
CostHeaderLabel.Visible = _currentBoard != null;
if (_currentBoard != null &&
_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var machineBoard) &&
machineBoard.Prototype != null)
{
var proto = _prototypeManager.Index<EntityPrototype>(machineBoard.Prototype);
_machinePreview = _entityManager.Spawn(proto.ID);
_spriteSystem.ForceUpdate(_machinePreview.Value);
MachineNameLabel.SetMessage(proto.Name);
var cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker),
(_currentBoard.Value, machineBoard));
CostLabel.SetMarkup(GetCostString(cost));
}
else
{
_machinePreview = null;
MachineNameLabel.SetMessage(" ");
CostLabel.SetMessage(Loc.GetString("flatpacker-ui-no-board-label"));
PackButton.Disabled = true;
}
MachineSprite.SetEntity(_machinePreview);
}
//todo beautify
private string GetCostString(Dictionary<string, int> costs)
{
var orderedCosts = costs.OrderBy(p => p.Value);
var msg = new FormattedMessage();
foreach (var (mat, amount) in orderedCosts)
{
var matProto = _prototypeManager.Index<MaterialPrototype>(mat);
var sheetVolume = _materialStorage.GetSheetVolume(matProto);
var sheets = (float) -amount / sheetVolume;
var amountText = Loc.GetString("lathe-menu-material-amount",
("amount", sheets),
("unit", Loc.GetString(matProto.Unit)));
var text = Loc.GetString("lathe-menu-tooltip-display",
("amount", amountText),
("material", Loc.GetString(matProto.Name)));
msg.AddMarkup(text);
msg.PushNewline();
}
msg.Pop();
return msg.ToMarkup();
}
public override void Close()
{
base.Close();
_entityManager.DeleteEntity(_machinePreview);
_machinePreview = null;
}
}