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7e3b9fb2fe14cc25fca40abf2acff80af7857b5c
tbd-station-14/Content.Shared/Inventory
History
DrSmugleaf 7e3b9fb2fe Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124)
2024-08-18 20:42:22 -06:00
..
Events
Cursed Mask (#29659)
2024-08-10 11:14:58 -04:00
VirtualItem
Allow a specific hand to be passed into TrySpawnVirtualItemInHand (#31124)
2024-08-18 20:42:22 -06:00
InventoryComponent.cs
Displacement maps big update (#30093)
2024-07-23 12:04:09 +03:00
InventorySystem.cs
Reflection refactor (#19253)
2023-08-25 12:48:27 +10:00
InventorySystem.Equip.cs
Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361)
2024-08-08 13:39:46 +02:00
InventorySystem.Helpers.cs
Mega Antag Refactor (#25786)
2024-04-25 11:31:45 +10:00
InventorySystem.Relay.cs
Add a system for modifying entity names without causing conflicts (#27863)
2024-06-16 15:38:53 -04:00
InventorySystem.Slots.cs
Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
2024-08-09 15:32:41 +10:00
InventoryTemplatePrototype.cs
Make suit storage only available for hardsuits, softsuits, and armor (#27546)
2024-05-09 20:19:07 -06:00
SelfEquipOnlyComponent.cs
Cursed Mask (#29659)
2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs
Cursed Mask (#29659)
2024-08-10 11:14:58 -04:00
SlotFlags.cs
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
2024-04-28 17:11:46 +10:00
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