Files
tbd-station-14/Content.Client/Light/Visualizers/EmergencyLightVisualizer.cs
2022-07-07 09:16:48 -07:00

39 lines
1.2 KiB
C#

using Content.Shared.Light.Component;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Light.Visualizers
{
[DataDefinition]
public sealed class EmergencyLightVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (!component.TryGetData(EmergencyLightVisuals.On, out bool on))
on = false;
sprite.LayerSetState(EmergencyLightVisualLayers.Light, on ? "emergency_light_on" : "emergency_light_off");
sprite.LayerSetShader(EmergencyLightVisualLayers.Light, on ? "unshaded" : "shaded");
if (component.TryGetData(EmergencyLightVisuals.Color, out Color color))
{
sprite.LayerSetColor(EmergencyLightVisualLayers.Light, color);
}
}
}
}
public enum EmergencyLightVisualLayers
{
Base,
Light
}