* PACMAN generators show network load/supply. This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators). * Buff JRPACMAN to 8 kW. Shifted all power values up by +3 kW. They're frequently too weak to power even single rooms so they deserve a buff. * Change unit format helpers number format. Always displays one digit of precision. This avoids jumping around when a value is changing live.
213 lines
7.8 KiB
C#
213 lines
7.8 KiB
C#
using Content.Server.DoAfter;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.DoAfter;
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using Content.Shared.Power.Generator;
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using Content.Shared.Verbs;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Power.Generator;
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/// <summary>
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/// Implements logic for portable generators (the PACMAN). Primarily UI & power switching behavior.
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/// </summary>
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/// <seealso cref="PortableGeneratorComponent"/>
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public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly GeneratorSystem _generator = default!;
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[Dependency] private readonly PowerSwitchableSystem _switchable = default!;
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[Dependency] private readonly PowerNetSystem _powerNet = default!;
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public override void Initialize()
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{
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base.Initialize();
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// Update UI after main system runs.
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UpdatesAfter.Add(typeof(GeneratorSystem));
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UpdatesAfter.Add(typeof(PowerNetSystem));
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SubscribeLocalEvent<PortableGeneratorComponent, GetVerbsEvent<AlternativeVerb>>(GetAlternativeVerb);
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SubscribeLocalEvent<PortableGeneratorComponent, GeneratorStartedEvent>(GeneratorTugged);
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SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStartMessage>(GeneratorStartMessage);
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SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStopMessage>(GeneratorStopMessage);
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SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorSwitchOutputMessage>(GeneratorSwitchOutputMessage);
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SubscribeLocalEvent<FuelGeneratorComponent, SwitchPowerCheckEvent>(OnSwitchPowerCheck);
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}
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private void GeneratorSwitchOutputMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorSwitchOutputMessage args)
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{
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if (args.Session.AttachedEntity == null)
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return;
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var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
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if (fuelGenerator.On)
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return;
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_switchable.Cycle(uid, args.Session.AttachedEntity.Value);
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}
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private void GeneratorStopMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorStopMessage args)
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{
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if (args.Session.AttachedEntity == null)
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return;
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StopGenerator(uid, component, args.Session.AttachedEntity.Value);
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}
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private void GeneratorStartMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorStartMessage args)
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{
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if (args.Session.AttachedEntity == null)
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return;
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StartGenerator(uid, component, args.Session.AttachedEntity.Value);
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}
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private void StartGenerator(EntityUid uid, PortableGeneratorComponent component, EntityUid user)
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{
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var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
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if (fuelGenerator.On || !Transform(uid).Anchored)
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return;
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.StartTime, new GeneratorStartedEvent(), uid, uid)
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{
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BreakOnDamage = true, BreakOnTargetMove = true, BreakOnUserMove = true, RequireCanInteract = true,
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NeedHand = true
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});
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}
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private void StopGenerator(EntityUid uid, PortableGeneratorComponent component, EntityUid user)
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{
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_generator.SetFuelGeneratorOn(uid, false);
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}
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private void GeneratorTugged(EntityUid uid, PortableGeneratorComponent component, GeneratorStartedEvent args)
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{
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if (args.Cancelled || !Transform(uid).Anchored)
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return;
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var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
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var empty = _generator.GetFuel(uid) == 0;
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var clogged = _generator.GetIsClogged(uid);
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var sound = empty ? component.StartSoundEmpty : component.StartSound;
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_audio.PlayEntity(sound, Filter.Pvs(uid), uid, true);
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if (!clogged && !empty && _random.Prob(component.StartChance))
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{
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_popup.PopupEntity(Loc.GetString("portable-generator-start-success"), uid, args.User);
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_generator.SetFuelGeneratorOn(uid, true, fuelGenerator);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("portable-generator-start-fail"), uid, args.User);
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// Try again bozo
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args.Repeat = true;
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}
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}
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private void GetAlternativeVerb(EntityUid uid, PortableGeneratorComponent component,
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GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
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if (fuelGenerator.On)
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{
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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StopGenerator(uid, component, args.User);
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},
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Disabled = false,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
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Text = Loc.GetString("portable-generator-verb-stop"),
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};
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args.Verbs.Add(verb);
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}
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else
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{
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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var reliable = component.StartChance == 1;
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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StartGenerator(uid, component, args.User);
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},
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
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Text = Loc.GetString("portable-generator-verb-start"),
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};
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if (!Transform(uid).Anchored)
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{
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verb.Disabled = true;
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verb.Message = Loc.GetString("portable-generator-verb-start-msg-unanchored");
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}
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else
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{
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verb.Message = Loc.GetString(reliable
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? "portable-generator-verb-start-msg-reliable"
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: "portable-generator-verb-start-msg-unreliable");
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}
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args.Verbs.Add(verb);
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}
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}
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private void OnSwitchPowerCheck(EntityUid uid, FuelGeneratorComponent comp, ref SwitchPowerCheckEvent args)
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{
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if (comp.On)
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args.DisableMessage = Loc.GetString("fuel-generator-verb-disable-on");
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<PortableGeneratorComponent, FuelGeneratorComponent, PowerSupplierComponent>();
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while (query.MoveNext(out var uid, out var portGen, out var fuelGen, out var powerSupplier))
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{
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UpdateUI(uid, portGen, fuelGen, powerSupplier);
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}
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}
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private void UpdateUI(
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EntityUid uid,
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PortableGeneratorComponent comp,
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FuelGeneratorComponent fuelComp,
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PowerSupplierComponent powerSupplier)
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{
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if (!_uiSystem.IsUiOpen(uid, GeneratorComponentUiKey.Key))
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return;
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var fuel = _generator.GetFuel(uid);
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var clogged = _generator.GetIsClogged(uid);
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(float, float)? networkStats = null;
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if (powerSupplier.Net is { IsConnectedNetwork: true } net)
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networkStats = (net.NetworkNode.LastCombinedLoad, net.NetworkNode.LastCombinedSupply);
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_uiSystem.TrySetUiState(
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uid,
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GeneratorComponentUiKey.Key,
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new PortableGeneratorComponentBuiState(fuelComp, fuel, clogged, networkStats));
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}
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}
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