Files
tbd-station-14/Content.Shared/Weapons/Ranged/Systems/SharedTetherGunSystem.cs
metalgearsloth fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00

35 lines
875 B
C#

using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Ranged.Systems;
public abstract class SharedTetherGunSystem : EntitySystem
{
protected const string CommandName = "tethergun";
}
[Serializable, NetSerializable]
public sealed class StartTetherEvent : EntityEventArgs
{
public EntityUid Entity;
public MapCoordinates Coordinates;
}
[Serializable, NetSerializable]
public sealed class StopTetherEvent : EntityEventArgs {}
[Serializable, NetSerializable]
public sealed class TetherMoveEvent : EntityEventArgs
{
public MapCoordinates Coordinates;
}
/// <summary>
/// Client can't know the tether's <see cref="EntityUid"/> in advance so needs to be told about it for prediction.
/// </summary>
[Serializable, NetSerializable]
public sealed class PredictTetherEvent : EntityEventArgs
{
public EntityUid Entity;
}